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Joined 3 years ago
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Cake day: June 30th, 2023

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  • I’ve been impressed with how it handles multimonitors at different resolutions. It scales it dynamically so that (for side by side) the top of the one screen lines up with the top of the other and same with the bottom, plus windows look like they are the same size (relative to screen size) smoothly even as they overlap both monitors.

    The only thing I don’t like is that the cursor can get “stuck” at the edge of one monitor, though I think that behaviour might be gone now after a recent update because I haven’t had to fight it as much lately.

    As someone who assumed that it wasn’t done like that because the scaling would look bad because pixels would need to be scaled to subpixels, I’m pretty impressed that that doesn’t seem to be the case (either that or they figured out how to handle that scaling so that it didn’t look like shit, though this might be the very thing that the custom renderer is failing to do properly in your case).